﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using haptic.src.engine.core;
using Microsoft.Xna.Framework;
using haptic.src.engine.render;

namespace haptic.src.engine.sprite
{
    public interface ISprite
    {
        Result Load();
        void Unload();
        void Update(GameTime oTime);
        void Draw(Renderer oRenderer, Vector2 vPos, float fRot);
        float GetWidth();
        float GetHeight();
        float GetSquaredRadius();
    }
}
